Dejaos de tonterías que lo que necesitamos es:
Publicado: 24 Mar 2006 10:49
Una puta lista de edificios sin barricar para saber por donde entrar cuando uno sale de cacería.
www.todaviapordeterminar.com
https://www.todaviapordeterminar.com/
https://www.todaviapordeterminar.com/viewtopic.php?f=43&t=7096
arafat escribió:Dolores, tú te callas que no das ya ni para limpiar tu propia mierda. Venga hombre.
Barricade controversies
Any building barricaded over "Very Strong" cannot be entered directly, only via another, adjacent building, and then only if the character has Free Running. Therefore, barricading too heavily is considered selfish by many players, as it makes it difficult or often even impossible for lower level players to find shelter. Most low level players do not have free running, and therefore do not have any means of entering heavily barricaded buildings. High level players also often discourage overbarricading, as they still require entryways - buildings that they get in, in order to free run to other buildings.
Over-barricading "key" buildings, such as Police Departments, Hospitals, and Necrotech Buildings, is even considered counter-productive to the defense of a suburb by some, because it forces newer characters, those without Free Running, to leave the beseiged area and go elsewhere to seek ammo or healing, or strand them outside buildings they expect to find open to them. Those with this view encourage Free Runners to seek heavily barricaded, non-descript neighboring buildings to rest in, and leave such "key" buildings accessible to all. Especially during a seige, losing those defenders can have a serious effect on the defense of a suburb.
On the other hand, many players argue that heavy barricades are a neccessity. The heaviest barricade that still allows entry for surivivors - Very Strong - can be destroyed by a zombie, using less than 50 AP on average. Heavier barricades are therefore safer, and many players argue that they're the only barricades that are actually worth erecting as means of protecting themselves.
In addition to that, many players wrongly believe (see above, "Exiting barricaded buildings") that barricades prevent characters, zombie or survivor, from exiting a building. Oftentimes it can create conflicts, where a player destroys the barricades, in order to get out, while others consider it griefing and erect the barricades back up.
[edit]
Barricading maps and policies
A growing number of groups are adopting some kind of barricade policy for their suburb. The idea of the policy is to regulate the levels of the barricades within a suburb, or other defined area, and often includes things like the location of revivification points.
It is recommended that when travelling into unfamiliar suburbs, that you refer to the wiki entry for those suburbs, as information on barricading policies is normally prominently posted by the groups responsible.
One of the advantages of barricade maps is that you can check where the designated Very Strongly barricaded buildings should be, before you step outside or move to a new area. Barricade maps should not be relied upon as a certainty however, as unaware survivors and malicious zombie spies sometimes over barricade buildings designated as entryways.
It is considered courteous, when barricading a building above Very strongly, to inform the survivors of the nearest very strongly barricaded building, so that inexperienced survivors, and those lacking the free running skill can readily find safe shelter.
~ It should be noted, that todays most buildings are baricaded and most of those above VS, so any newbie should not have it's 10AP ready for cover-searching, but first start searching for cover and after that (which might be 20+AP) trying to get some xp/items. ~
A barricade map is a map that denotes the level to which some or all buildings in a surburb should be barricaded, and also, frequently, has revivification points marked on it as well.
[edit]
Evolution of Barricade Planning in Malton
[edit]
East Becktown Barricade Plan
The first publicly published (non-leaked) barricade map, and policy, was the Barricade Plan of East Becktown. The initial plan called for particularly high (fortress-like) levels of barricading throughout the suburb. The logo of the group responsible (PLEB) is, in fact, the Japanese symbol for a designated emergency exit, in reference to their barricade plan.
This policy is detailed here:
* Barricade Plan of East Becktown
[edit]
Issues
The League of Extraordinary Mordheimers, another group resident in the suburb, objected to the high levels of barricading that the plan called for, citing as important the ability for lower level characters to be able to enter buildings, and search for useful items. The Barricade Plan called for many important resource buildings to be barricaded beyond Very Strongly, thus preventing the entry of survivors without Free Running. While for a time barricades were maintained at the extreme level called for by the plan, it was later changed to contain far more free-running entrances after a public forum debate regarding the policy was held.
[edit]
Uniform Barricade Plan
Later, a new group, the Malton Fire Department, dispatched one of its Firefighters to East Becktown. That member began working with the PLEB and liked the barricade plan sufficiently that he proposed it to the rest of his group (consisting of individuals spread across numerous suburbs). The MFD adopted a plan that was largely identical to the original but written in a generic manner, so as to be directly applicable to other suburbs. Around this time Blue Emu began a discussion on an unofficial Urban Dead Forum proposing a 'Uniform Barricading Policy' which was essentially similar to the PLEB's plan for E. Becktown in intent. After participating in that thread, the same Firefighter modified the MFD barricading policy to address some of the concerns raised in that discussion and incorporate many of the better suggestions. That version of the plan, already supported by a number of groups, was placed on the wiki as the Uniform Barricading Policy. The MFD have been actively encouraging adoption of the UBP by additional groups, both through direct interaction and dissemination of the UBP for wider independent consideration. Thus far the UBP has gathered quite a lot of support.
[edit]
Optimal Defense Plan
The most recent incarnation of survivor-oriented barricade planning calls for an even greater ratio of Very Strongly barricaded buildings to Extremely Heavily barricaded buildings, as the proponents argue that a better dispersed population is easier to defend than the Uniform Barricade Plan/East Becktown Barricade Plan allows.
While the other two plans focus more on the defense of characters with the "free-running" skill, which the majority of higher level survivors possess, the "Optimal Defense" Plan is optimized for the defence of less-experienced inhabitants. Thus, the optimal defense scheme is probably better suited to lower-risk suburbs (that make up the majority of suburbs in Malton), which are also more suitable for less-experienced survivors.
Like the other plans, it covers an entire suburb, and each suburb adhering to the scheme produces a barricade map, which they call an "Optimal Defense Diagram."
Note that the plan's title uses American spelling, while this article uses British English (see also "French" for an etymological discussion.). [For the continental spellings click here] e.g. "Defence" and "Defense".
This policy is detailed here:
* Dulston Optimal Defense Diagram
* Quarlesbank Optimal Defense Diagram
* Yagoton Optimal Defense Diagram
* BOW Suicide Prevention Protocol
[edit]
Recent developments
* Some zombie groups, notably those in the suburb of Ridleybank, have been pursuing a barricade policy of no barricades at all, which they rigorously enforce throughout their suburb. It appears to be having as much success in eliminating trespassing survivors, as similar plans in survivor-dominated suburbs have in eliminating trespassing zombies, though due to the need for revivification, no-barricade policies are more effective.
* The East Becktown Barricade Plan is being extended to encompass West Becktown.
[edit]
Known Suburbs with a barricade map
* Brooke Hills (Optimal Defense Plan)
* Dulston (Optimal Defense Diagram)
* East Becktown (Basis of Uniform Barricade Policy)
* Gibsonton (Optimal Defense Diagram)
* Lukinswood (Optimal Defense Diagram)
* Quarlesbank (Optimal Defense Diagram)
* West Becktown (Uniform Barricade Policy)
* Wykewood (Optimal Defense Diagram)
* Yagoton (Optimal Defense Diagram)
* Randallbank (Randallbank Barricade Plan)
* Earletown (Suicide Prevention Protocol)
Ahora bien, lo de tener que perder de 5 a 10 ap's cada vez que sales de farra buscando un huecos para volver a sitios protegidos es un desperdicio. Lo que dice yogur es lo mejor, pero el cómo es lo más complejo.
Dolores, tú te callas que no das ya ni para limpiar tu propia mierda. Venga hombre.
Dolordebarriga escribió:¿Por qué tanto odio?